Make it Match - Elapsed Time
This versatile 24-hour time card game includes three levels: standard 12-hour time, challenging elapsed time problems, and advanced 24-hour time calculations. In pairs, students race to match calculations with correct answers, strengthening mental maths and time conversion skills. Perfect for differentiation, this engaging game supports fluency and collaborative learning.
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Learning goals
- We are learning to interpret and use timetables and itineraries to plan activities and calculate the duration of events and journeys.
- We are learning to interpret and use timetables, e.g. developing a timetable of daily activities or planning a trip involving public transport.
Curriculum alignment
MA3-1WM
old
Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
MA3-2WM
old
Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations
MA3-13MG
old
Uses 24-hour time and am and pm notation in real-life situations, and constructs timelines
MA3-NSM-02
new
Measures and compares duration, using 12- and 24-hour time and am and pm notation
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.