River Race
River Race is a game designed to teach students about chance through rolling a pair of dice. Students discover the probability of different dice combinations and adapt their game strategy to reflect it.
Learning goals
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to describe possible everyday events, order their chances of occurring and determine independent or dependent events.
- We are learning to describe possible everyday events and order their chances of occurring.
- We are learning to identify and describe possible outcomes by conducting chance experiments and compare equally likely, e.g. names drawn randomly from a hat and not equally likely outcomes, e.g. bag of marbles containing 6 red and 2 blue.
- We are learning to identify and describe possible outcomes by conducting chance experiments and represent probabilities of these using fractions.
- We are learning to conduct chance experiments to observe relationships between outcomes, identify and describe the variation in results.
- We are learning to conduct chance experiments with an increasing number of trials and compare the relative frequency of an outcome.
- We are learning to conduct chance experiments with both small and large numbers of trials.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Extensions
This activity can be extended by having students record the dice rolls tat happened in their game, and graphing that information. A discussion as to why 7 is more likely than 12, or why no one ever rolled a 1 can follow and help students prepare for further games.