Achi Chance Game
Achi is a strategy game from Ghana and is a more advanced form of noughts and crosses. Players take turns putting their markers on a 3x3 board, with the aim of trying to get three in a row. While playing, students will be required (unconsciously) to collect data and make predictions based on probability, to develop their own strategy for winning.
These reflective strategies (“If I do this, then they will do that.”) develop Mathematical thinking and problem solving.
Engage your students in a discussion using questions like:
- “Was there a pattern that you observed when winning?”
- “Did you change how you played after learning how the game worked?”
- “Does it make a difference who goes first? Do you play differently if you go second?”
Learning goals
- We are learning to identify outcomes of familiar events using ‘likely’, ‘unlikely’, ‘certain’ or ‘impossible’.
- We are learning to identify outcomes of familiar events using everyday language.
- We are learning to collect, record, compare and discuss data displayed in various ways.
- We are learning to collect data by asking questions to make simple inferences.
- We are learning to collect data using surveys, sort data into categories and display data in lists and tables.
- We are learning to gather data and record observations to answer a question.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to describe possible everyday events, order their chances of occurring and determine independent or dependent events.
- We are learning to identify everyday events where one cannot happen if the other happens, e.g. weather cannot be dry and wet at the same time.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Modifications
Have students begin by playing noughts and crosses and talking through different strategies for that game, before introducing Achi.
Extensions
Instead of four pieces for each player, you can reduce the number of markers to three, making a game known as ‘Three Men’s Morris’ or ‘Nine Holes’.