Time Machine - Elapsed Time Introduction
3 4 Pre & Primary Essentials Games & Activities Measurement 2 Pages

Time Machine - Elapsed Time Introduction

Designed as an introduction to elapsed time, students will determine the arrival time from a given departure time.

Learning goals

  • We are learning to use β€˜am’ and β€˜pm’ notation and solve simple time problems, e.g. calculating time spent at school, time spent travelling between two locations, determining arrival time with given departure time.
  • We are learning to estimate and compare the duration of events using days, hours, minutes and seconds.
  • We are learning to use β€˜am’ and β€˜pm’ notation and solve simple time problems including duration and converting between units of time e.g. 60 mins = 1 hour.

Differentiation

Modifications

Ensure your students can read the time on an analogue clock before they begin playing this game. A simple way to do this is to play one of the I have... Who Has... class loop games on time to the half-hour and quarter-hour.

Extensions

Progress to "A Monster of a Time" - Elapsed Time Activity http://www.teachthis.com.au/products/view-resource/link/A-Monster-of-a-Time-Elapsed-Time-Activity-Determine-Arrival-Time/id/4422/

Teach it your way

Finding related resources…

Linked resources & worksheets

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