Time Machine - Elapsed Time Introduction
3 4 Pre & Primary Essentials Games & Activities Measurement 2 Pages

Time Machine - Elapsed Time Introduction

Designed as an introduction to elapsed time, students will determine the arrival time from a given departure time.

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Learning goals

  • We are learning to use β€˜am’ and β€˜pm’ notation and solve simple time problems including duration and converting between units of time e.g. 60 mins = 1 hour.
  • We are learning to use β€˜am’ and β€˜pm’ notation and solve simple time problems, e.g. calculating time spent at school, time spent travelling between two locations, determining arrival time with given departure time.
  • We are learning to estimate and compare the duration of events using days, hours, minutes and seconds.

Differentiation

Modifications

Ensure your students can read the time on an analogue clock before they begin playing this game. A simple way to do this is to play one of the I have... Who Has... class loop games on time to the half-hour and quarter-hour.

Extensions

Progress to "A Monster of a Time" - Elapsed Time Activity http://www.teachthis.com.au/products/view-resource/link/A-Monster-of-a-Time-Elapsed-Time-Activity-Determine-Arrival-Time/id/4422/

Teach it your way

Finding related resources…

Linked resources & worksheets

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