Simulating Chance Experiments
This resource guides students through using digital simulations to explore probability. It includes two levels of worksheets for simulating dice rolls: the first involves 100 trials and the second increases to 500 trials. It also includes a fast finisher activity where students run 1,000 simulations. Students will compare actual outcomes with theoretical probabilities and observe patterns in relative frequency.
Learning goals
- We are learning to conduct chance experiments with an increasing number of trials and compare the relative frequency of an outcome.
- We are learning to conduct chance experiments with both small and large numbers of trials.
- We are learning to compare frequencies (likely outcomes) across experiments and to unexpected results.
Curriculum alignment
describe probabilities using fractions, decimals and percentages; recognise that probabilities lie on numerical scales of 0ββ1 or 0%β100%; use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals
VCMSP233 Conduct chance experiments with both small and large numbers of trials using appropriate digital technologies VCMSP234 Compare observed frequencies across experiments with expected frequenciesAustralian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Extensions
Complete the Fast Finisher Activity