Technologies

218

  • Worksheet Year: 1 2

    Building Checklist & Design Reflection

    These differentiated Building Checklists and companion Design Reflection Sheet help students stay organised throughout the construction and...

  • Worksheet Year: 1 2

    Design Sheet - Rolling Toy

    This open-ended Design Sheet encourages students to draw and label their rolling toy creations. It offers a clean, simplified layout perfect...

  • Worksheet Year: 1 2

    Rolling Toy Design Sheet

    These differentiated Rolling Toy Design Sheets support students in visualising and planning their toy designs for the Let It Roll unit. Each...

  • Worksheet Year: 1 2

    Group Planning Sheet

    These differentiated Group Planning Sheets support students as they collaboratively plan their rolling toy designs. Each version provides st...

  • Worksheet Year: 1 2

    Material Match

    The Material Match worksheet guides students through an investigation of wheel materials and how they perform on different surfaces. Student...

  • Worksheet Year: 1 2

    How Do Toys Move?

    This structured observation worksheet supports students in exploring the different ways toys move. By testing a range of toy types, students...

  • Presentation Year: F 1 2

    Let It Roll Presentation

    This five-lesson presentation supports a hands-on Technologies unit where students explore how toys are designed to move. Through observatio...

  • Unit Plan Year: F 1 2

    Technologies Unit: Building a Bee Hotel

    The Building a Bee Hotel Unit is a complete design and technologies project where students explore sustainable habitats for native bees. The...

  • Worksheet Year: F

    Bee Hotel & Editable Risk Assessment Sheets

    This resource includes two Risk Assessment Sheets to support safe and structured project-based learning. The Bee Hotel Risk Assessment outli...

  • Resource Year: F

    Building a Bee Hotel Quiz

    The Building a Bee Hotel Quiz is a 10-question assessment designed to evaluate students' understanding of why bee hotels are important, the...

  • Worksheet Year: F 1 2

    Building a Bee Hotel Rubric

    The Building a Bee Hotel Rubric provides a clear, structured assessment tool for evaluating students' bee hotel projects. Covering key areas...

  • Worksheet Year: F 1 2

    Bee Hotel Assessment

    This Bee Hotel Assessment worksheet encourages students to reflect on their completed bee hotel project. Students rate their design, draw th...

  • Worksheet Year: F

    Building Checklist

    Step-by-step checklist for students to ensure their bee hotel is planned, built, and tested correctly. Includes reflection questions and a p...

  • Worksheet Year: F

    Bee Design Sheet Sheets

    Students explain their design choices, discussing materials, safety considerations, and placement for maximum effectiveness. This worksheet...

  • Worksheet Year: F

    Bee Hotel Design

    Students colour materials suitable for bee hotels and sketch their own bee hotel design, labelling the components. This worksheet helps stud...

  • Worksheet Year: F

    Design Detectives

    The Design Detectives worksheet encourages students to analyse everyday objects and their purpose. Using a cut-and-paste activity, students...

  • Presentation Year: F

    Building a Bee Hotel - Presentation

    The Building a Bee Hotel Presentation is an interactive and structured PowerPoint that guides students through a design and technologies pro...

  • Resource Year: F 1 2 3 +3

    Subject Screens

    Introducing our "Subject Screens" PowerPoint pack – the ultimate tool for teachers to seamlessly organise their daily lesson plans! These ed...

  • Unit Plan Year: 3 4 5 6

    STEAM Unit: Bending Wood

    Wood is one of the most fundamental materials there is. We have been using it for millions of years because it is easy to cut, shape and fix...

  • Presentation Year: 3 4 5 6

    Bending Wood - Presentation

    Wood is one of the most fundamental materials there is. We have been using it for millions of years because it is easy to cut, shape and fix...

  • Unit Plan Year: F 1 2 3 +3

    STEAM Unit: Tangram Algorithms

    In this activity, students build on what they have already learned about coding by creating algorithms for a partner to replicate tangram pu...

  • Unit Plan Year: F 1 2 3 +3

    STEAM Unit: Introduction to Unplugged Coding

    Coding is a way of thinking, a way of problem-solving, and can exist even without a computer. Unplugged coding is a great way to introduce t...

  • Presentation Year: F 1 2 3 +3

    Introduction to Coding - Presentation

    This presentation is the perfect way to introduce young students to the principles behind coding. During the presentation, students will lea...

  • Unit Plan Year: F 1 2 3 +3

    STEAM Unit: Building Bridges

    This activity is a quick engineering challenge that your students will love! It can be completed in a single session with minimal materials....

  • Presentation Year: F 1 2 3 +3

    Building Bridges - Presentation

    This presentation is designed to accompany the STEM activity of the same name. It walks students through the human history of bridge buildin...

  • Unit Plan Year: 3 4 5 6

    STEAM Unit: Building Better Bridges

    This activity builds on the previous fun and learning of ‘Building Bridges’ and challenges students to think about how engineers choose mate...

  • Presentation Year: 3 4 5 6

    Building Better Bridges - Presentation

    This presentation is designed to introduce students to the concepts included in a STEM activity of the same title. It will help students und...

  • Unit Plan Year: F 1 2 3 +3

    STEAM Unit: What is a Hovercraft?

    This activity kit, designed to be used in conjunction with our ‘What is a Hovercraft Presentation’ teaches your students the story of the ho...

  • Unit Plan Year: F 1 2 3 +3

    What is a Hovercraft? - Presentation

    The story of the hovercraft is a story of designing solutions to real-world problems and how the limits of technology can impact design.  I...

  • Unit Plan Year: 1 2 3 4 +2

    STEAM Unit: Designing Robots

    Unlike many of our STEAM activities, this is a full unit, designed for Year 3 and 4 students to fulfil part of the Design and Technologies p...

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