Let It Roll Presentation
This five-lesson presentation supports a hands-on Technologies unit where students explore how toys are designed to move. Through observation, experimentation, group planning and reflection, students learn how material choice and surface type impact movement β then apply their knowledge to design, build and test their own rolling toy.
Each slide is packed with visuals, teacher prompts and scaffolded activities, making it ideal for guiding students through the engineering design process. Aligned with Years 1β2 Engineering Principles & Systems outcomes, this unit emphasises teamwork, sustainability and creative problem-solving.
Learning goals
- We are learning to identify how familiar products, services and environments are designed and produced.
- We are learning to explore how technologies including materials affect movement in products.
- We are learning to generate and communicate design ideas through describing, drawing, or modelling.
- We are learning to use materials, components, tools, equipment and techniques to safely make designed solutions.
- We are learning to evaluate the success of design ideas and solutions.
- We are learning to sequence steps for making designed solutions cooperatively.
- We are learning to identify how people design and produce familiar products, services and environments to meet personal and community needs.
- We are learning to explore how technologies use forces to create movement in products.
- We are learning to explore the characteristics and properties of materials and components used to produce designed solutions.
- We are learning to generate, develop and record design ideas through describing, drawing and modelling.
- We are learning to use personal preferences to evaluate the success of design ideas, processes and solutions, including their care for the environment.
- We are learning to explore needs or opportunities for designing and the technologies needed to realise designed solutions.
- We are learning to sequence steps for making designed solutions and work collaboratively.
Curriculum alignment
Explore how technologies including materials affect movement in products
AC9TDE2K01 9Identify how familiar products, services and environments are designed and produced by people to meet personal or local community needs and sustainability
AC9TDE2P01 9Generate and communicate design ideas through describing, drawing or modelling, including using digital tools
AC9TDE2P04 9Sequence steps for making designed solutions cooperatively
AC9TDE2P03 9Evaluate the success of design ideas and solutions based on personal preferences and including sustainability
AC9TDE2P02 9Use materials, components, tools, equipment and techniques to safely make designed solutions
ACTDEP007 8.4Use materials, components, tools, equipment and techniques to safely make designed solutions
ACTDEP009 8.4Sequence steps for making designed solutions and working collaboratively
ACTDEP005 8.4Explore needs or opportunities for designing, and the technologies needed to realise designed solutions
ACTDEP008 8.4Use personal preferences to evaluate the success of design ideas, processes and solutions including their care for environment
ACTDEP006 8.4Generate, develop and record design ideas through describing, drawing and modelling
ACTDEK004 8.4Explore the characteristics and properties of materials and components that are used to produce designed solutions
ACTDEK002 8.4Explore how technologies use forces to create movement in products
ACTDEK001 8.4Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Modifications
β’ Use sentence starters or icons for students with developing literacy.
β’ Allow students to work in pairs instead of groups for simplified collaboration.
β’ Provide visual examples of materials for students who need additional support with planning.
Extensions
β’ Ask students to test their toy outdoors and compare results to classroom testing.
β’ Challenge early finishers to redesign their toy with improvements.
β’ Create a class display with photos, reflections and toy models as a βToy Design Showcaseβ.