The Grow & Multiply: Designing a Veggie Patch unit integrates Design and Technologies with Mathematics, guiding students through designing,...
Wood is one of the most fundamental materials there is. We have been using it for millions of years because it is easy to cut, shape and fix...
In this activity, students build on what they have already learned about coding by creating algorithms for a partner to replicate tangram pu...
Coding is a way of thinking, a way of problem-solving, and can exist even without a computer. Unplugged coding is a great way to introduce t...
This activity is a quick engineering challenge that your students will love! It can be completed in a single session with minimal materials....
This activity builds on the previous fun and learning of βBuilding Bridgesβ and challenges students to think about how engineers choose mate...
This activity kit, designed to be used in conjunction with our βWhat is a Hovercraft Presentationβ teaches your students the story of the ho...
Unlike many of our STEAM activities, this is a full unit, designed for Year 3 and 4 students to fulfil part of the Design and Technologies p...
This activity book is designed to be used with our genetics presentation, allowing you to extend this lesson with appropriate activities for...
This presentation introduces our students to basic probability, including how to calculate it and represent it as a fraction, to John Nashβs...
This activity has all the learning of a dissection without any of the mess, smells or gross-out, and is designed to be complete in a single...
This presentation supports the full 'Designing Digital Solutions' unit for Years 3β4. It guides students through key Digital Technologies co...
The Grow & Multiply: Designing a Veggie Patch presentation is a complete 5-lesson visual teaching sequence designed to accompany an inquiry...
Wood is one of the most fundamental materials there is. We have been using it for millions of years because it is easy to cut, shape and fix...
This presentation is the perfect way to introduce young students to the principles behind coding. During the presentation, students will lea...
This presentation is designed to accompany the STEM activity of the same name. It walks students through the human history of bridge buildin...
This presentation is designed to introduce students to the concepts included in a STEM activity of the same title. It will help students und...
This STEAM presentation teaches students how robots are designed and made to solve student problems, and then walks students through the des...
In this presentation, students are introduced to some of the ideas behind genetics, and that inherited chromosomes explain why families look...
This STEM activity is an introduction to strategic thinking for students, while at the same time, it consolidates their understanding of dat...
This presentation is designed to introduce students to the rules and skills they will need to be successful with iPads in the classroom. You...
This Presentation is an important part of Teach Thisβ STEAM unit focusing on sustainability in building design. This presentation will walk...
This presentation walks students through the Easter egg drop design and technology activity, where they will use their knowledge of engineer...
This presentation explains thermo equilibrium, how heat moves, and how some materials are chosen depending on how well they transfer heat. S...
This 5-lesson Digital Technologies unit introduces Year 3β4 students to systems, data and programming through a structured inquiry into digi...
This 10-question digital quiz assesses key concepts from the "Designing Digital Solutions" unit for Years 3β4. The quiz includes a mix of mu...
This rubric supports assessment of student understanding and application in the 'Designing Digital Solutions' unit. It clearly outlines expe...
This printable flowchart card set includes key symbols used in creating digital flowcharts, such as Start, End, Steps and Loop. Designed to...
This reflective assessment worksheet supports students in evaluating the success of their coded digital solutions. Students name their progr...
This worksheet introduces students to algorithmic thinking through a simple, visual flowchart about how to water a plant. It includes struct...