How to Water a Plant Flowchart
This worksheet introduces students to algorithmic thinking through a simple, visual flowchart about how to water a plant. It includes structured steps, a decision (if/else branching) and looping, making it an ideal scaffold for understanding flowchart design.
Students visually follow each part of the process, practising how to map decisions and loops in a digital system format. This resource supports the development of structured thinking and basic programming logic using a relatable real-life example.
Learning goals
- We are learning to explore and describe a range of digital systems and their peripherals for different purposes.
- We are learning to explore how to transmit different types of data between digital systems.
- We are learning to recognise different types of data and how the same data can be represented differently depending on the purpose.
- We are learning to define problems using design criteria and by co-creating user stories.
- We are learning to follow and describe algorithms involving sequencing, comparison operators (branching) and iteration.
- We are learning to generate, communicate and compare designs.
- We are learning to implement simple algorithms as visual programs involving control structures and input.
- We are learning to identify and explore a range of digital systems with peripheral devices for different purposes and transmit different types of data.
- We are learning to collect, access and present different types of data using simple software to create information and solve problems.
- We are learning to recognise different types of data and explore how the same data can be represented in different ways.
- We are learning to define simple problems and describe and follow a sequence of steps and decisions (algorithms) needed to solve them.
- We are learning to plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols.
- We are learning to implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input.
Curriculum alignment
Explore transmitting different types of data between digital systems
AC9TDI4P04 9Implement simple algorithms as visual programs involving control structures and input
AC9TDI4P03 9Generate, communicate and compare designs
AC9TDI4P02 9Follow and describe algorithms involving sequencing, comparison operators (branching) and iteration
AC9TDI4P01 9Define problems with given design criteria and by co-creating user stories
AC9TDI4K03 9Recognise different types of data and explore how the same data can be represented differently depending on the purpose
AC9TDI4K01 9Explore and describe a range of digital systems and their peripherals for a variety of purposes
ACTDIK007 8.4Identify and explore a range of digital systems with peripheral devices for different purposes, and transmit different types of data
ACTDIP011 8.4Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input
ACTDIP013 8.4Plan, create and communicate ideas and information independently and with others, applying agreed ethical and social protocols
ACTDIP010 8.4Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them
ACTDIK008 8.4Recognise different types of data and explore how the same data can be represented in different ways
ACTDIP009 8.4Collect, access and present different types of data using simple software to create information and solve problems
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.