Word Problem Race
Students move their race car around the track by solving problems created with the roll of dice, or prepared word problems.
Learning goals
- We are learning to solve problems involving multiplication of large numbers by 1- or 2-digit numbers using efficient mental or written strategies and appropriate digital technologies, e.g. arrays.
- We are learning to solve problems involving multiplication of large numbers by one or two-digit numbers using efficient mental or written strategies and appropriate digital technologies, e.g. area model, arrays and Italian Lattice Method.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Modifications
A variant of the game based on estimation can be done, where students have to estimate the correct answer to the problem in their head using mental strategies. This estimate is checked by another player using a calculator, and if the answer is within 20 (5 for 2 point questions), they receive the points.
Extensions
Groups of more advanced students could be given 7,8,9, or 10 sided for the cards where they generate their own questions.