The Pirate Prison Problem Game
In this game, students (playing the part of pirate captains) have to develop a strategy using the probability of 2 dice, to free their pirate crew before their opposition.
This game was developed as a part of STEM activities on Teach This.
Learning goals
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to describe possible everyday events, order their chances of occurring and determine independent or dependent events.
- We are learning to describe possible everyday events and order their chances of occurring.
- We are learning to identify and describe possible outcomes by conducting chance experiments and compare equally likely, e.g. names drawn randomly from a hat and not equally likely outcomes, e.g. bag of marbles containing 6 red and 2 blue.
- We are learning to identify and describe possible outcomes by conducting chance experiments and represent probabilities of these using fractions.
- We are learning to recognise that the probability of an event occurring can be represented using a scale of 0 โ 1 or 0% - 100% to estimate chances of events.
- We are learning to describe probabilities using fractions, decimals and percentages.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Differentiation
Extensions
This activity is part of a larger STEM activity that helps students chart and understand the possible outcomes, and linked to other STEM activities on everything from chance to genetics.