Device Dash!
This interactive board game reinforces figurative language and emotive vocabulary through quick-fire questions. Students identify devices, enhance bland sentences, and judge vivid word choices. Includes 40+ cards (metaphors, similes, imagery), a game board, and simple peer-check rules. Perfect for pairs or small groups in literacy rotations.
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Learning goals
- We are learning to identify authorsโ use of vivid, emotive vocabulary, such as metaphors, similes, personification, idioms, imagery and hyperbole.
- We are learning to investigate how vocabulary choices, including evaluative language can express shades of meaning, feeling and opinion.
Curriculum alignment
EN3-6B
old
Uses knowledge of sentence structure, grammar, punctuation and vocabulary to respond to and compose clear and cohesive texts in different media and technologies
EN3-OLC-01
new
Communicates to wide audiences with social and cultural awareness, by interacting and presenting, and by analysing and evaluating for understanding
EN3-VOCAB-01
new
Extends Tier 2 and Tier 3 vocabulary through interacting, wide reading and writing, morphological analysis and generating precise definitions for specific contexts
EN3-RECOM-01
new
Fluently reads and comprehends texts for wide purposes, analysing text structures and language, and by monitoring comprehension
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.