Circle of Control Game
In this game, students sort a number of scenarios under headings of what they can and cannot control. This realisation is an important part of nurturing wellness and wellbeing in the classroom.
Some teachers prefer to use a small hula-hoop or embroidery hoop to illustrate the circle.
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Learning goals
- We are learning to identify how success, challenge, setbacks and failure help to strengthen our resilience, our capabilities and who we are.
- We are learning to explore how experiencing success, challenges and failure can help strengthen our identities by reflecting.
Curriculum alignment
PD2-1
old
Explores strategies to manage physical, social and emotional change
PD2-2
old
Explains and uses strategies to develop resilience and to make them feel comfortable and safe
PD2-3
old
Explains how empathy, inclusion and respect can positively influence relationships
PD2-9
old
Demonstrates self- management skills to respond to their own and others’ actions
PD2-10
old
Demonstrates a range of interpersonal skills that build and enhance relationships and promote inclusion in various situations
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
Teach it your way
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