2D and 3D Shape Safari
This game challenges students to move around the game board, answering questions about 2D and 3D shapes. It is an engaging and fun way to practise classifying and describing 2D and 3D shapes using relevant vocabulary. Ideal for warm-ups, fast finishers, or rotational activities and can be reused by laminating the board.
Learning goals
- We are learning to sort, describe and name 2D shapes and 3D objects based on common features.
- We are learning to describe the features of two-dimensional shapes and three-dimensional objects.
- We are learning to use features to describe and draw two-dimensional shapes.
- We are learning to describe the features of three-dimensional objects.
- We are learning to create, recognise, compare and classify three-dimensional objects using key features.
- We are learning to combine and split composite shapes to identify the common two-dimensional shapes.
- We are learning to describe translations, reflections and rotations of two-dimensional shapes and to identify line and rotational symmetries.
- We are learning to enlarge an image, cartoons or shapes using digital technologies and grid reference systems.
- We are learning to construct angles using a protractor and to estimate, measure and compare angles using degrees.
- We are learning to identify and use combinations of translations, reflections and rotations.
- We are learning to sort, name, make and describe familiar shapes using obvious features.
- We are learning to make, compare and classify shapes and objects using obvious features.
- We are learning to recognise, compare and classify shapes and objects using obvious features and spatial terms, e.g. opposite, parallel, curved, straight.
- We are learning to combine and split composite shapes to identify the common shapes and objects.
- We are learning to construct angles using a protractor and to estimate, measure and compare angles using degrees and name the angles appropriately, e.g. less than 90o equals an acute angle.
- We are learning to describe and perform translations, reflections and rotations of shapes and to identify symmetries.
- We are learning to recognise and create tessellations of shapes, e.g. tiling patterns, describing the transformations used.
Curriculum alignment
explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects
VCMMG081 Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment VCMMG229 Investigate the effect of combinations of transformations on simple and composite shapes, including creating tessellations, with and without the use of digital technologies VCMMG098 Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features VCMMG120 Describe and draw two-dimensional shapes, with and without digital technologies VCMMG121 Describe the features of three-dimensional objects VCMMG142 Make models of three-dimensional objects and describe key features VCMMG170 Compare and describe two dimensional shapes that result from combining and splitting common shapes, with and without the use of digital technologies VCMMG171 Explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects VCMMG200 Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries VCMMG201 Apply the enlargement transformation to familiar two dimensional shapes and explore the properties of the resulting image compared with the original VCMMG202 Estimate, measure and compare angles using degrees. Construct angles using a protractorAustralian Curriculum covers QLD / SA / WA / NT / TAS / ACT.