The 'Robot Place Value - Tens and Ones' chart has been designed to chart assist studentsΒ partition numbers into tens and ones.
'Place Value Puzzles - 2-digit and 3-digit numbers' help students rearrange or partition numbers into hundreds, tens and ones.
The 'Place Value Houses for Unifix - Tens and Ones' chart has been designed to accommodate Unifix blocks or linking blocks as students parti...
The 'Place Value Houses - Tens and Ones' chart has been designed to chart assist studentsΒ partition numbers into tens and ones.
'Place Value Aliens - Blank' has been designed to allow you to use a variety of models such as linking blocks, sticks in bundles, place-valu...
'Place Value Aliens' has been designed to accommodate MAB blocks to hundreds.
Students will describe ascending and descending number patterns in words.
Students will match turnarounds (commutative property) and find the answer that matches the addition problem.Β
In 'Time Traveller - Quarter to and Quarter Past', students will consolidate knowledge of time to the quarter hour.
'Time Ladders' is a game that consolidates time to the half and quarter-hours.
Students will interpret partitioned numbers to 30 in 10-frames.
'Ten Again' is a game where students will skip count in tens using 3-digit numbers under 500. It is designed for the first semester of Year...
In 'Subtraction Robot Bingo', students will subtract single-digit numbers using a number line.
'Spring Time Shuffle' is a game to consolidate place value to thousands.
'Spaceship Shuffle' is a game to consolidate place value to tens of thousands.
In 'Smash It', students will add single-digit numbers to two-digit numbers over 20.
The 'Skip Counting Caterpillars' are easily modified by removing individual skip counts. They can be played by individual students, in maths...
Students will skip count up and down from any starting pointΒ by one, two, three, five and ten. Β Photograph students' completed work as ev...
In 'Shoot to Score', students will rely on mental addition strategies to add 20 to 2-digit and 3-digit numbers.
'Possible or Impossible' is a game created to support students describing an outcome as possible or impossible. Β Photograph completed wor...
Developed for early Year 1 students, this game consolidates knowledge of place value to tens.
'Place Value Battleships - to 10 000' is a game to consolidate knowledge of place value to 5-digits.
'Place Value Battleships - to 1000' is a game to consolidate knowledge of place value to 4-digits.
'Pirate Party Rounding Game - up to 6-digits' was designed for upper primary students to practise rounding larger numbers.
In 'Pattern Place', students will investigate number sequences that are increasing or decreasing by 2, 3, 5 or 10.
In 'Pattern Garden', students will descirbe number patterns as going up or down by a certain quantity.
Develop number recognition and counting skills within the range of 50 to 100 with this interactive class game. Students reinforce numerical...
The 'Weather Puzzles' were created by request for a Foundation teacher to link the sentences with the matching image. This forms part of...
The 'Volume Measurement Poster' helps students differentiate between length, width and height.
The 'Time Sequencing Cards' were developed for Foundation and Year 1 students who are required to describe the duration of familiar events,...
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