Fill the Gumball Machine - Behaviour Chart
P F 1 2 3 4 5 6 Pre & Primary Essentials Resources Classroom Displays Behaviour Management 17 Pages

Fill the Gumball Machine - Behaviour Chart

Motivate Your Students with the Fun and Visual “Fill Up the Beehive” Reward System
Encourage positive behaviour and teamwork in your classroom with this bee-themed reward system. The “Fill Up the Beehive” activity is an easy-to-implement visual tool designed to motivate students as they work together to earn rewards by meeting class expectations.

How It Works:

  • Display the gumball machine chart in your classroom for everyone to see.
  • Add gumballs each time students meet behavioural goals or achieve class milestones.
  • Once the gumball machine is full, students earn their chosen reward.
  • Reset the chart and repeat to sustain motivation and teamwork.  

 

Suggested Uses:

  • Classroom Management: Reinforce daily routines, kindness, and responsibility.
  • Behaviour Tracking: Use as a consistent tool to visually monitor positive behaviour.
  • Collaborative Rewards: Celebrate achievements with rewards such as free time, art activities, or fun class events.
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