Farmhouse Number Race Game - A game of chance
The 'Farmhouse Number Race Game - A game of chance' incorporates the concept of place value as students use the toss of dice to move forward to reach the finish line.
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Learning goals
- We are learning to show that one- and two-digit numbers can be partitioned in different ways, such as partitioning two-digit numbers into tens and ones.
- We are learning to count collections of items (e.g. coins) and skip count by 5s or 10s to record how many in the collection.
- We are learning to count collections to 100 using place value groupings.
- We are learning to show that two- and three-digit numbers can be partitioned and re-named in different ways, such as partitioning three-digit numbers into hundreds, tens and ones.
- We are learning to count collections to 1000 using place value groupings.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to identify and describe possible outcomes by conducting chance experiments.
- We are learning to describe possible everyday events, order their chances of occurring and determine independent or dependent events.
- We are learning to describe possible everyday events and order their chances of occurring.
Curriculum alignment
AC9M1N03
9
Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting
AC9M1N02
9
Partition one- and two-digit numbers in different ways using physical and virtual materials, including partitioning two-digit numbers into tens and ones
AC9M4P01
9
Describe possible everyday events and the possible outcomes of chance experiments and order outcomes or events based on their likelihood of occurring; identify independent or dependent events
AC9M3P02
9
Conduct repeated chance experiments; identify and describe possible outcomes, record the results, recognise and discuss the variation
AC9M2N02
9
Partition, rearrange, regroup and rename two- and three-digit numbers using standard and non-standard groupings; recognise the role of a zero digit in place value notation
ACMNA028
8.4
Group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting
ACMNA014
8.4
Count collections to 100 by partitioning numbers using place value
ACMSP067
8.4
Conduct Probability (Chance) experiments, identify and describe possible outcomes and recognise variation in results
ACMSP092
8.4
Describe possible everyday events and order their Probability (Chance)s of occurring
MA1-1WM
old
Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols
MA1-2WM
old
Uses objects, diagrams and technology to explore mathematical problems
MA1-3WM
old
Supports conclusions by explaining or demonstrating how answers were obtained
MA1-4NA
old
Applies place value, informally, to count, order, read and represent two- and three-digit numbers
MA2-19SP
old
Describes and compares chance events in social and experimental contexts
MA2-3WM
old
Checks the accuracy of a statement and explains the reasoning used
MA2-1WM
old
Uses appropriate terminology to describe, and symbols to represent, mathematical ideas
MA1-6NA
old
Uses a range of mental strategies and concrete materials for multiplication and division
MA1-RWN-02
new
Reasons about representations of whole numbers to 1000, partitioning numbers to use and record quantity values
MA2-CHAN-01
new
Records and compares the results of chance experiments
MA1-RWN-01
new
Applies an understanding of place value and the role of zero to read, write and order two- and three-digit numbers
MA1-FG-01
new
Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems
VCMSP147
Conduct chance experiments, identify and describe possible outcomes and recognise variation in results
VCMNA105
Group, partition and rearrange collections up to 1000 in hundreds, tens and ones to facilitate more efficient counting
VCMNA088
Count collections to 100 by partitioning numbers using place value
VCMNA086
Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero
VCMSP175
Describe possible everyday events and order their chances of occurring
VCMSP176
Identify everyday events where one cannot happen if the other happens
VCMSP177
Identify events where the chance of one will not be affected by the occurrence of the other
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.
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