Class Game - Ten Frames to 30
F 1 2 Pre & Primary Essentials Games & Activities Mathematics Number & Place Value 6 Pages

Class Game - Ten Frames to 30

In this popular class game, students will use the ten-frames to determine the number and answer the question as it is asked.

 

Challenge your class by recording the length of time it takes to complete a round and try to beat the best time.

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Learning goals

  • We are learning to recognise and name the number of objects in a collection up to 5 using subitising.
  • We are learning to subitise small collections of objects.
  • We are learning to read, write and order numbers to 20 using concrete materials, connecting quantities, numerals and number names.
  • We are learning to count collections to 20 and explain our reasons.
  • We are learning to compare and order numbers to 20 using words such as ‘more’, ‘less’, ‘same’ or ‘first’, ‘second’, ‘third’.
  • We are learning to show that one- and two-digit numbers can be partitioned in different ways, such as partitioning two-digit numbers into tens and ones.
  • We are learning to count collections of items (e.g. coins) and skip count by 5s or 10s to record how many in the collection.
  • We are learning to count collections to 100 using place value groupings.
  • We are learning to read, write, name and order numbers to at least 1000 using concrete and virtual materials, numerals and number lines.
  • We are learning to recognise, model, represent and order numbers to at least 1000.

Curriculum alignment

MA1-1WM old Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols MAe-1WM old Describes mathematical situations using everyday language, actions, materials and informal recordings MAe-2WM old Uses objects, actions, technology and/or trial and error to explore mathematical problems MAe-3WM old Uses concrete materials and/or pictorial representations to support conclusions MAe-4NA old Counts to 30, and orders, reads and represents numbers in the range 0 to 20 MA1-2WM old Uses objects, diagrams and technology to explore mathematical problems MA1-6NA old Uses a range of mental strategies and concrete materials for multiplication and division MA1-3WM old Supports conclusions by explaining or demonstrating how answers were obtained MA1-4NA old Applies place value, informally, to count, order, read and represent two- and three-digit numbers MAE-RWN-02 new Reads numerals and represents whole numbers to at least 20 MA1-RWN-02 new Reasons about representations of whole numbers to 1000, partitioning numbers to use and record quantity values MAE-CSQ-01 new Reasons about number relations to model addition and subtraction by combining and separating, and comparing collections MA1-FG-01 new Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems MA1-RWN-01 new Applies an understanding of place value and the role of zero to read, write and order two- and three-digit numbers MAE-RWN-01 new Demonstrates an understanding of how whole numbers indicate quantity

Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.

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