Don’t Say It! - Game
Use the ‘Don’t Say It!’ Visualising Card Game to engage students in practising visualising skills and reading comprehension. Players describe a word without using specific ‘Don’t Say It!’ words, encouraging critical thinking. Ideal for whole-class or small-group activities, it promotes teamwork and vocabulary development in a fun, interactive way.
Learning goals
- We are learning to use comprehension strategies to find literal and inferred meaning in texts and to begin using our growing knowledge base to evaluate texts.
- We are learning to use comprehension strategies to find literal and inferred meaning in texts and to use and expand on our knowledge to analyse and evaluate texts.
- We are learning to read texts and apply appropriate comprehension strategies to analyse information, e.g. predicting, confirming, monitoring meaning, skimming and scanning.
- We are learning to use comprehension strategies to analyse information, integrating and linking ideas from a variety of print and digital sources.
- We are learning to use comprehension strategies to interpret and analyse information, comparing content from a variety of print and digital sources.
- We are learning to use comprehension strategies to find literal and inferred meaning in texts and to begin using our growing knowledge base to evaluate texts.
- We are learning to use comprehension strategies to build literal and inferred meaning and evaluate texts.
- We are learning to use comprehension strategies to build literal and inferred meaning and to connect and compare content from a variety of sources.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.