Convince Me!
This engaging resource comprises a set of scenario cards designed to ignite creativity and persuasive skills in students. Ideal for pairs or small groups, students select a scenario card, their target audience, and a product to sell. From convincing aliens to buy Earth souvenirs to persuading a dragon to purchase fireproof suits, these scenarios challenge students to think outside the box! This resource serves as a fun warm-up, fast finisher, or extension activity, promoting imaginative thinking and persuasive communication. Engage your students in this hilarious activity and watch their creativity soar!
Learning goals
- We are learning to plan, draft and publish imaginative, informative and persuasive texts with correct text structure, language features and images for purpose and the audience.
- We are learning to re-read and edit work using agreed criteria and to explain our editing choices.
- We are learning to use software, e.g. MS Word or PowerPoint, learning new functions as required to create texts.
- We are learning to plan, create, edit and publish imaginative, informative and persuasive texts with correct text structure, tense, language features, vivid vocabulary, punctuation, spelling and images.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.