Convince Me!
This engaging resource comprises a set of scenario cards designed to ignite creativity and persuasive skills in students. Ideal for pairs or small groups, students select a scenario card, their target audience, and a product to sell. From convincing aliens to buy Earth souvenirs to persuading a dragon to purchase fireproof suits, these scenarios challenge students to think outside the box! This resource serves as a fun warm-up, fast finisher, or extension activity, promoting imaginative thinking and persuasive communication. Engage your students in this hilarious activity and watch their creativity soar!
Learning goals
- We are learning to plan, create, edit and publish imaginative, informative and persuasive texts with correct text structure, tense, language features, vivid vocabulary, punctuation, spelling and images.
- We are learning to plan, draft and publish imaginative, informative and persuasive texts with correct text structure, language features and images for purpose and the audience.
- We are learning to re-read and edit work using agreed criteria and to explain our editing choices.
- We are learning to use software, e.g. MS Word or PowerPoint, learning new functions as required to create texts.
Curriculum alignment
Australian Curriculum covers QLD / SA / WA / NT / TAS / ACT.